tag:blogger.com,1999:blog-5056978237162826078.post7216562970813612445..comments2022-12-05T04:48:29.255-07:00Comments on Snipers of the Old Republic: Marksman/Lethality Hybrid (16/2/23)Fentanylhttp://www.blogger.com/profile/03088911381988621776noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-5056978237162826078.post-40160742504545576132011-12-25T11:26:07.735-07:002011-12-25T11:26:07.735-07:00I started with a Marksmanship/Lethality hybrid bui...I started with a Marksmanship/Lethality hybrid build because I thought, with Sniper's Nest, that it'd have a chance at being viable. The thing is that it just eats so much energy!<br /><br />You're right that a Marksmanship/Engineering hybrid is a potentially better build. I was contemplating testing it out last night, but I had to get back to my normal Marksmanship PvE spec for Hardmode Flashpoints.<br /><br />I may have some time today to do more spec testing, assuming repair costs don't bankrupt me first. Your build is very close to to the Engineering/Marksmanship hybrid I was considering.<br /><br />The issue, of course, is that you don't need to worry about threat in PvP and you will very much have to worry about threat in PvE. A DPS Sniper can pull hate off of any tank at any time -- even an exceptional tank. You basically have to play smart and pace yourself.Fentanylhttps://www.blogger.com/profile/03088911381988621776noreply@blogger.comtag:blogger.com,1999:blog-5056978237162826078.post-26385726299542941822011-12-25T11:13:40.987-07:002011-12-25T11:13:40.987-07:00Wouldn't this be a better hybrid build (Marks/...Wouldn't this be a better hybrid build (Marks/eng 23/16/2)? <br /><br />Haven't thought through the filler points but hope this works:<br />http://www.torhead.com/skill-calc#400bsrbdzsRZrI0bRoZb.1<br /><br />I was just thinking about the possibilities of having snipers nest and imperial methodology if it turns out marksmen are more energy capped on dps than ability cooldown capped.<br /><br />3 cluster bombs at 5 energy each + the saving from efficient engineering on exp probe is 19 energy per 30 seconds (in savings and returns) - Assuming i understand imperial methodology.<br />You also get snipers nest so should be swimming in energy.<br /> <br />Unlike an engineer spec which has more energy still from emp and adrenaline probe you get followthrough and its cd reduction so you have another shot between your long cds.<br /><br />If you have 40% crit then imperial assasin is 0.4 X 0.15 = 6% extra damage average on 3 shot types. Imperial assasin seems very expensive for 5 points.<br />Rapid fire seems really good but is on a 90second cd so im not sure if its a big enough sustained DPS deal.<br /><br />Because of my doubts on these the top 2 tier marksman talents I was playing around with the points elsewhere and that was the best I could do.mythhttps://www.blogger.com/profile/10047257590843547296noreply@blogger.com