Thanks to Quorra (50 Sniper of Vengeful Malice on Keller's Void - PVE-East) for this interesting hybrid build. I am convinced of the build's viability thanks to this screenshot and the solid rationale I received via email. It's focused on maximizing DoT and AoE damage -- a perspective this blog has been lacking! Read on for the outline and a few of my impressions following.
Showing posts with label Hybrids. Show all posts
Showing posts with label Hybrids. Show all posts
1.21.2012
1.10.2012
Cover and Cull (16/2/23)
This is a viable sustained DPS Sniper build (PvE-oriented with PvP applications). It has arguably the highest "potential" sustained DPS of any Sniper spec in the game. Unfortunately it is also only viable at level 50 and isn't much for survivability. It's a weird build to play. Read on.
12.25.2011
Marksman/Lethality Hybrid (16/2/23)
So I hit 50 Sniper and tried this 16/2/23 build.
Result: I don't recommend it. It's extremely energy intensive. Read after the cut for the full analysis.
Result: I don't recommend it. It's extremely energy intensive. Read after the cut for the full analysis.
12.07.2011
Building a Lethality/Engineering Hybrid is a Bad Idea: Here's Why
I did not expect this to become so popular a topic among Snipers on the TOR forums. The suggested build is usually some variation of 2/18/21 (with more points in Lethality, to take Cull).
The real problem is that this build does look so attractive on paper.
The people building it aren't totally off-base about "good abilities" to use, either. Cull, Interrogation Probe, Corrosive Grenade, Corrosive Dart, and Explosive Probe (with Cluster Bombs) are all strong abilities. They just happen to be the most expensive abilities in both trees (none of them costs less than 20 energy and Cull costs a whopping 30). All of them also have front-loaded energy costs. As much as I'd like a hybrid build to be viable, there's just no way to balance this kind of rotation in order to have enough energy to do good, consistent damage without being constantly out of energy (aka: it's non-viable).
This build could potentially work with EMP Discharge (though, at that point, you're probably better off being a pure Engineering spec). The real kiss of death is trying to use Lethal Purpose as a primary energy regeneration talent (you only have two abilities that count as poison damage, even as Lethality). It's not worth much even if you're being optimistic about your DoT crit rate.
The real problem is that this build does look so attractive on paper.
The people building it aren't totally off-base about "good abilities" to use, either. Cull, Interrogation Probe, Corrosive Grenade, Corrosive Dart, and Explosive Probe (with Cluster Bombs) are all strong abilities. They just happen to be the most expensive abilities in both trees (none of them costs less than 20 energy and Cull costs a whopping 30). All of them also have front-loaded energy costs. As much as I'd like a hybrid build to be viable, there's just no way to balance this kind of rotation in order to have enough energy to do good, consistent damage without being constantly out of energy (aka: it's non-viable).
This build could potentially work with EMP Discharge (though, at that point, you're probably better off being a pure Engineering spec). The real kiss of death is trying to use Lethal Purpose as a primary energy regeneration talent (you only have two abilities that count as poison damage, even as Lethality). It's not worth much even if you're being optimistic about your DoT crit rate.
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